Intel possibly will make chips for mixed reality headsets

Intel recently announced that they are going to possibly make the project alloy Headset that can give individuals a mixed reality. Brian Krazanich the CEO of Intel recently held meeting in San Francisco where he held a prototype project alloy headset on stage.

Intel believes that the headsets can be a new class of PC in the future. Therefore, the company has been trying to promote their work and what are their future plans.  They recently introduced project alloy which is a prototype headset that runs on Microsoft windows holographic platform, and it could support other VR and AR platforms in the Future.

Just like they have great reputation for their PC’s, Intel is going to try to set the same expectations for their upcoming products and headsets. To make sure they keep their high reputation they are providing guidance to device makers on multiple factors, first they are guiding them on how to design, integrate hardware, resolve camera issues and how provide ideas on production

The Project alloy headset has a skylark laptop chip, but to this day they do not have specific dedicated chip for headsets that are also self-contained computers. This can be a small setback but Intel keeps their hopes up. Since they have a lot of experience such as they have provided reference designs for ultra-books, laptops, smartphones and 1-in-1s, therefor they have great potential to build a great headset they have a high potential to design a good working headset.

Since VR is already catching on quickly with products such as Oculus Rift and HTC Vinve, Analyst firms are projecting growth of headset shipments, therefore it makes sense for Intel to have VR specific chips. IDC is projecting a huge growth for VR/AR headset shipments. They are expecting to reach 9.6 million units this year and 11 million units by 2020. Project alloy provides a powerful mixed experience, and that’s the kind of market Intel wants to develop. Intel is starting to back more PC style mixed reality experiences over mobile VR.


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