In the world of hardware innovation news, Nvidia launched the GTX 1080 Ti at the end of February. It short-circuited its own highest-end product, the 6-month old Nvidia Titan X, thanks to higher clocks and a highly-reduced price of $700, compared with $1,200. Nvidia is now straightening out that issue with a full- The Titan Xp sports 3840 cores, 240 texture units, and 96 ROPS, compared with the 1080 Ti’s 3584:224:88 composition. We do not know the card’s base clock yet, but Nvidia’s press release declares 3840 CUDA cores running at 1.6GHz.
The Titan Xp would be clocked unquestionably higher than any other GP102 on the market today. It carries a remarkable 547GB/s of memory bandwidth and a 12GB frame buffer. fat GP102 part - the Titan Xp. The Titan Xp sports 3840 cores, 240 texture units and 96 ROPS, compared with the 1080 Ti’s 3584:224:88 composition. We don’t know the card’s base clock yet, but Nvidia’s press release claims 3840 CUDA cores running at 1.6GHz. The Titan Xp would be clocked significantly higher than any other GP102 on the market today. We know it pa 547GB/s of memory bandwidth and a 12GB frame buffer.
Another great thing to come out of this announcement is that Nvidia is promising a new driver set that will add full Mac support for the entire Pascal product lines. Anyone with a 10-series Nvidia GPU should be able to use that GPU in their Mac, with no problem. Unless the customers have a very old Mac.
They haven’t stated if these drivers are limited to Mac Pros that support macOS Sierra (10.12) or not. Only the mid-2010 and mid-2012 Mac Pros were updated officially for Sierra. Xeon workstations from 2008 and 2009 can be unofficially upgraded to Sierra. Nvidia could also be suggesting that it expects to take AMD’s slice of the Apple market when Apple refreshes the Mac Pro. Apple has relied on AMD GPU silicon for a number of years, but that could change if Team Green offered them a better deal.
ASAP IT Technoloigy is the leading distributor for all computer hardware parts and IT hardware products and parts delivering all over the globe for the future of aviation.
There have been a number of high-profile Nintendo games that have flopped. But one of the biggest failures may have been one that you heard almost nothing about. Project H.A.M.M.E.R., a Wii game from Nintendo Software Technology, died after six years of painful development. The game began development in 2003 and was pitched as a core game for the Wii. When it was unveiled at E3 in 2006, the game was reportedly “75-percent complete.” Following E3, the game disappeared until it was officially cancelled in 2009.
In a short documentary by Unseen64, a number of failures at Nintendo Software Technology were uncovered. NST is a US-based studio responsible for games like Metroid Prime Hunters and Mario vs. Donkey Kong. The game featured a cybernetic protagonist with a giant hammer that could be swung into enemies using the Wii motion controller. Ex-members of the team told Unseen64 that Nintendo executives were not happy with the quality of the game, and NST felt the same way. But the two parties disagreed on how to fix the game. NST felt the biggest flaw was that the game was not fun and the game’s core mechanics needed to be overhauled. Management wanted to improve the destructibility of its environments. Eventually, upper management chose to redo the environments and make the game more cartoonish, renaming the game to Wii Crush and replacing the cyborg main character with a “cartoon character.”
In 2009, the game had made no progress so Nintendo Company Limited pulled funding and cancelled the project. By this time, the chief game designer had been fired. When Japanese management refused to consider the ideas made by NST, the staff at NST immediately began leaving the studio. Unseen64 uncovered an internal review showing record low levels of employee morale. Developers at NST accuse the Japanese management of “nationalism.” Most of the staff responsible for hits like Metroid Prime Hunters left NST after the cancellation of Project H.A.M.M.E.R.
Nintendo is not the only company to have had games go through development difficulties. The development of Silicon Knights’ X-Men: Destiny was fraught with poor management decisions. L.A. Noire’s staff also spoke of poor working conditions. Rockstar was only able to save the game after six years of development.
Here at ASAP IT Technology, we provide our customers with a simplified and speedy procurement process. We ensure that our customers’ production lines and prototype builds are always up and running effectively. We offer cost-effective component solutions by improving our customers’ negotiation power. If you are interested in a quote for a Nintendo parts, please contact our friendly sales staff at firstname.lastname@example.org or call us at +1-714-705-4780.