In the world of hardware innovation news, Nvidia launched the GTX 1080 Ti at the end of February. It short-circuited its own highest-end product, the 6-month old Nvidia Titan X, thanks to higher clocks and a highly-reduced price of $700, compared with $1,200. Nvidia is now straightening out that issue with a full- The Titan Xp sports 3840 cores, 240 texture units, and 96 ROPS, compared with the 1080 Ti’s 3584:224:88 composition. We do not know the card’s base clock yet, but Nvidia’s press release declares 3840 CUDA cores running at 1.6GHz.
The Titan Xp would be clocked unquestionably higher than any other GP102 on the market today. It carries a remarkable 547GB/s of memory bandwidth and a 12GB frame buffer. fat GP102 part - the Titan Xp. The Titan Xp sports 3840 cores, 240 texture units and 96 ROPS, compared with the 1080 Ti’s 3584:224:88 composition. We don’t know the card’s base clock yet, but Nvidia’s press release claims 3840 CUDA cores running at 1.6GHz. The Titan Xp would be clocked significantly higher than any other GP102 on the market today. We know it pa 547GB/s of memory bandwidth and a 12GB frame buffer.
Another great thing to come out of this announcement is that Nvidia is promising a new driver set that will add full Mac support for the entire Pascal product lines. Anyone with a 10-series Nvidia GPU should be able to use that GPU in their Mac, with no problem. Unless the customers have a very old Mac.
They haven’t stated if these drivers are limited to Mac Pros that support macOS Sierra (10.12) or not. Only the mid-2010 and mid-2012 Mac Pros were updated officially for Sierra. Xeon workstations from 2008 and 2009 can be unofficially upgraded to Sierra. Nvidia could also be suggesting that it expects to take AMD’s slice of the Apple market when Apple refreshes the Mac Pro. Apple has relied on AMD GPU silicon for a number of years, but that could change if Team Green offered them a better deal.
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There have been a number of high-profile Nintendo games that have flopped. But one of the biggest failures may have been one that you heard almost nothing about. Project H.A.M.M.E.R., a Wii game from Nintendo Software Technology, died after six years of painful development. The game began development in 2003 and was pitched as a core game for the Wii. When it was unveiled at E3 in 2006, the game was reportedly “75-percent complete.” Following E3, the game disappeared until it was officially cancelled in 2009.
In a short documentary by Unseen64, a number of failures at Nintendo Software Technology were uncovered. NST is a US-based studio responsible for games like Metroid Prime Hunters and Mario vs. Donkey Kong. The game featured a cybernetic protagonist with a giant hammer that could be swung into enemies using the Wii motion controller. Ex-members of the team told Unseen64 that Nintendo executives were not happy with the quality of the game, and NST felt the same way. But the two parties disagreed on how to fix the game. NST felt the biggest flaw was that the game was not fun and the game’s core mechanics needed to be overhauled. Management wanted to improve the destructibility of its environments. Eventually, upper management chose to redo the environments and make the game more cartoonish, renaming the game to Wii Crush and replacing the cyborg main character with a “cartoon character.”
In 2009, the game had made no progress so Nintendo Company Limited pulled funding and cancelled the project. By this time, the chief game designer had been fired. When Japanese management refused to consider the ideas made by NST, the staff at NST immediately began leaving the studio. Unseen64 uncovered an internal review showing record low levels of employee morale. Developers at NST accuse the Japanese management of “nationalism.” Most of the staff responsible for hits like Metroid Prime Hunters left NST after the cancellation of Project H.A.M.M.E.R.
Nintendo is not the only company to have had games go through development difficulties. The development of Silicon Knights’ X-Men: Destiny was fraught with poor management decisions. L.A. Noire’s staff also spoke of poor working conditions. Rockstar was only able to save the game after six years of development.
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Headquartered in Spokane, Washington, Key Tronic Corporation is a premier ISO-certified provider of electronics manufacturing services (EMS) for customers in the computer peripherals, telecommunications, printers, aerospace, industrial, and military markets. After being founded in 1969, Key Tronic was recognized as the number one producer of keyboards in the world just ten years later. The company produces products such as keyboards and input devices for use on domestic computers. Forbes has named Key Tronic as Number 34 on its list of America’s Best Small Companies for the year 2013.The company has domestic facilities in the following North American cities:
For over forty years, Key Tronic has been a leader in precision plastic molding. The company operates over seventy injection molding machines spanning the gamut of 30 tons to 3000 tons in order to handle any client’s volume specifications. The facilities employ dedicated hopper loaders to ensure no material cross-contamination.
To increase its offerings to its customers, Key Tronic recently acquired circuit board producer CDR Manufacturing, Inc. just last month for USD$46.9 million in cash. With the acquisition of CDR Manufacturing, Key Tronic will have additional manufacturing facilities in Mississippi, Kentucky, and Mexico. Before the sale, CDR Manufacturing boasted USD$120 million in annual revenues.
For the fiscal year 2014, Key Tronic reported USD$305.4 million in total revenue—down from USD$361 million in the previous fiscal year 2013. The company employs a 3,000-strong workforce at its facilities in the United States, China, and Mexico.